Guides & How-To

Publishing Content to SpinetiX Players

· By Media La Vista

Content publishing is the process of transferring designed signage projects from your authoring tool to SpinetiX media players. SpinetiX supports two methods: direct push from Elementi (on-premises) and cloud-managed pull from Arya. Both use differential sync — only changed files transfer after the initial publish. Players use double-buffering to switch content without interrupting playback.

When to Use This Guide

  • Just finished your first project in Elementi and need to get it onto a player
  • Managing multiple players across different locations and need a fleet publishing strategy
  • Migrating from USB-based updates to network-based automated publishing
  • Choosing between Elementi and Arya for your production publishing workflow

How Content Publishing Works

Method 1: Direct Push from Elementi

Elementi publishes content directly to a player's IP address over HTTP. No cloud, no middleware, no server. Your PC talks to the player on the same network. Steps:

  1. Open your project in Elementi
  2. Go to Publish → Network Publish
  3. Enter the player IP address (or select from discovered players)
  4. Click Publish — content transfers and starts playing immediately

Best for: development, demos, small deployments, air-gapped networks. Requires your PC and the player to be on the same network segment.

Method 2: Pull from Network Share

Configure the player to fetch content from a shared network folder (SMB/NFS or HTTP server). The player checks the folder periodically and downloads new content automatically. This is the standard production workflow for on-premises deployments.

Best for: enterprise deployments with IT-managed content repositories, automated content pipelines.

Method 3: Arya Cloud Publishing

ARYA is SpinetiX's cloud CMS. Upload content through a browser, assign to player groups, and Arya pushes updates to all connected players automatically. Includes team collaboration, approval workflows, and campaign scheduling.

Best for: distributed teams, multi-site deployments, managed service providers.

Differential Sync

After the initial full publish, SpinetiX players only download files that have changed. A 20 MB project where you updated one image? Only that image transfers. This saves bandwidth and reduces update time from minutes to seconds on large deployments.

Key Parameters

ParameterValueWhy It Matters
Push ProtocolHTTPWorks on any network, no special firewall rules
Pull ProtocolsHTTP, SMB, NFS, WebDAVFlexible integration with existing infrastructure
Sync TypeDifferentialOnly changed files transfer — saves bandwidth
Content SwitchDouble-bufferedNo black screen during updates
Offline BehaviorLocal storage fallbackContent keeps playing even if network drops
Multi-PlayerUnlimited targetsOne publish action, all players update

Common Mistakes

  1. Publishing over Wi-Fi for large projects. Use wired Ethernet for initial full publishes (100+ MB). Wi-Fi works for differential updates but is unreliable for first-time bulk transfers.
  2. Not using differential sync. Re-publishing the entire project every time wastes bandwidth. Let the player handle file-level differentials automatically.
  3. Forgetting offline resilience. Always verify that content plays correctly when the player is disconnected. SpinetiX players cache everything locally — but only if the first publish completed fully.
  4. Using USB for production updates. USB is acceptable for initial setup. For ongoing content updates, always use network publishing. Walking to each screen with a USB stick doesn't scale past 3 screens.
  5. Publishing without testing preview. Always preview in Elementi before publishing to production players. The preview engine renders identically to the real player.
SpinetiX Reference
Detailed publishing documentation and network configuration guides from the SpinetiX wiki.

Publishing Content to SpinetiX Players FAQ

What is the difference between push and pull publishing?

Push publishing sends content from Elementi on your PC directly to the player over HTTP. Pull publishing means the player fetches content from a shared network folder or Arya cloud at scheduled intervals. SpinetiX supports both — push for instant updates during design, pull for automated production workflows.

Can I publish to multiple players at once?

Yes. Elementi supports publishing to a list of player IP addresses simultaneously. Arya cloud manages fleets natively — assign content to player groups by tag, location, or department. Both methods support multi-player publishing without extra middleware.

How long does publishing take?

Depends on content size and network speed. A typical project (5–20 MB) publishes in 2–5 seconds over a gigabit LAN. Large video-heavy projects (500 MB+) may take 30–60 seconds. SpinetiX players use differential sync — only changed files transfer on subsequent publishes.

Does publishing interrupt the current playback?

No. SpinetiX players use double-buffering. New content downloads in the background while current content keeps playing. The switch happens seamlessly — no black screen, no restart. Viewers never notice the update.

Can I schedule content to publish at a specific time?

Yes. Elementi's scheduler lets you set time rules — different content for morning, afternoon, weekdays, weekends. Arya adds remote scheduling with calendar-based campaigns. The player evaluates rules locally, so scheduling works even offline.

Need Help With Your Project?

Media La Vista provides Tier 1–3 local support across the Middle East. 10-minute response for Partner Club members.

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