Guides & How-To

Building Interactive Wayfinding Displays

· By Media La Vista

Interactive wayfinding is a touch-screen navigation system that helps visitors find rooms, departments, and services in buildings. SpinetiX players support native touch input, multi-floor maps, and on-screen search — all running locally without a server. One player, one screen, one project covers an entire building. Content updates from Elementi or Arya whenever the floor plan changes.

When to Use This Guide

  • Corporate lobbies — visitors finding meeting rooms, departments, visitor registration
  • Hospitals — patients navigating to wards, labs, pharmacies, emergency exits
  • Shopping malls — shoppers locating stores, restaurants, parking, restrooms
  • University campuses — students finding lecture halls, libraries, admin offices

How to Build Wayfinding on SpinetiX

Step 1: Prepare Floor Plans

Export building floor plans as SVG or high-resolution PNG images. SVG is preferred — it scales perfectly on any screen resolution. Clean up architectural details that aren't relevant to visitors: remove electrical wiring, structural notes, and engineering symbols. Keep: rooms, corridors, stairs, elevators, restrooms, exits.

Step 2: Define Touch Zones

In Elementi, overlay transparent touch zones on your floor plan. Each zone represents a tappable area — a room, a department, or a navigation button. The jSignage interactive API handles touch events: tap, long-press, swipe.

Step 3: Build the Navigation Logic

Create a destination list (JSON or CSV) with room names, floor numbers, and coordinates. When a visitor taps a destination, the display highlights the route from "You Are Here" to the target. Use animated paths (SVG line animations) for visual route guidance.

Step 4: Add Multi-Floor Support

Create separate map layers for each floor. Add floor-selection buttons (Floor 1, Floor 2, etc.) that switch between layers. For routes spanning multiple floors, show "Take elevator to Floor 3" transition screens between floor maps.

Step 5: Add Search (Optional)

Elementi supports on-screen virtual keyboards. Add a search bar where visitors type a destination. The system filters the destination list and highlights matching results. Tap a result → the route appears. Search data is a local file — no backend needed.

Key Parameters

ParameterValueWhy It Matters
Touch InputIR overlay or capacitive (USB)Standard hardware, no drivers needed
Map FormatSVG (preferred) or PNGSVG scales perfectly on all resolutions
Floor LimitUnlimitedOne player handles an entire building
Offline SupportFullMaps and logic stored locally — no server
Update MethodReplace image/data filesNo redesign needed for room changes
AccessibilityLarge touch targets, high contrastCompliant with accessibility standards

Common Mistakes

  1. Using raster images at low resolution. A 1080p PNG looks blurry on a 4K touch display. Use SVG floor plans that scale to any resolution, or export PNG at 2× target resolution minimum.
  2. Touch zones too small. Minimum touch target: 44×44 pixels. On a large floor plan, room labels might be tiny — use larger invisible touch zones that extend beyond the visible label.
  3. Not accounting for screen orientation. Wayfinding kiosks are often portrait (9:16). Design your maps for the actual screen orientation, not the architectural drawing format.
  4. Forgetting "You Are Here." The most important element on any wayfinding display. Make it prominent — pulsing animation, distinctive color, always visible regardless of which floor is shown.
SpinetiX Reference
Interactive content APIs, touch event handling, and wayfinding examples from the SpinetiX wiki.

Building Interactive Wayfinding Displays FAQ

Does wayfinding require special hardware?

You need a SpinetiX player connected to a touch-enabled display. SpinetiX players support standard IR or capacitive touch overlays via USB. No special drivers — the jSignage framework handles touch events natively.

Can I update floor maps without redesigning?

Yes. Store maps as separate image layers. When a room moves or is renamed, replace the image file. The interactive logic (touch zones, routing) is defined in the jSignage project — update zone coordinates without changing the visual design.

Does wayfinding work offline?

Yes. All maps, routes, and interactive logic are stored locally on the player. Touch interactions are processed on-device. No server or internet connection needed. This makes SpinetiX wayfinding ideal for basement levels, parking garages, and areas with poor connectivity.

Can visitors search for a destination?

Yes. Elementi's interactive widgets support on-screen keyboard search. Visitors type a room name or department, and the display highlights the route. Search data is a local JSON or CSV list — no backend system required.

How many floors can one wayfinding kiosk cover?

Unlimited. Each floor is a separate map layer. Touch a floor button to switch maps. Routes can span multiple floors with elevator/staircase connections. A single SpinetiX player handles the entire building.

Need Help With Your Project?

Media La Vista provides Tier 1–3 local support across the Middle East. 10-minute response for Partner Club members.

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